Re: On the Concept of Irony w/ Continual Reference to Caro, the #1 Sunshine Queen
I find this notion of players being figured out somewhat overstated. I think it's most applicable in the case of someone who has a big jump in the rankings from one year to the next like going from ranked in the 60s to ranked in the top 20 and then in the following year dropping to top 30 or outside of that.
I think when you make the jump to top 10/15/20, you get the attention of your opponents (or at least their coaches). You're no longer an unknown like could be claimed during your breakthrough season. A lot of players start to fall off in their results/rankings at this point (pressure of backing up a breakthrough being another big factor).
I find it hard to believe that a player could finish a second season in a row in the top 10/15/20 and not have been scouted out quite a bit.
It was the dawn of the third age of mankind, ten years after the Earth/Minbari war. The Babylon Project was a dream given form. Its goal: to prevent another war by creating a place where humans and aliens could work out their differences peacefully. It's a port of call, home away from home for diplomats, hustlers, entrepreneurs, and wanderers. Humans and aliens wrapped in two million, five hundred thousand tons of spinning metal, all alone in the night. It can be a dangerous place, but it's our last best hope for peace. This is the story of the last of the Babylon stations. The year is 2258. The name of the place is Babylon 5. (Jeffrey Sinclair: Babylon 5: Season 1: Signs and Portents)