Re: TCG: Chat thread
Im also able to help out., but i think it would need to be overhauled. At current new players cannot catch up and this gives us an oppourtunity to overhaul the system and create more of a level playing field. I still believe that players who have played longer and are in a better position should still have some sort of advantage.
Some of the changes i would like to see or possibly implement.
Less top notch cards - this would mean that players are unable to set up teams all of one player and create more divercity. Strategy would take more precidence over the best squads.
Different Weekly result system - 1) Best score overall (same points system as now), 2) Weeks best picks (seperate points with all tournaments reciving the same amount of points) 3) Best form team(last 3 tournaments using best picks score), 4) Wildcard reward (Lowest ranked team inside the top 10)
Different rewards - With the changes above a different reward system would need to be in place. I would think for each player who win a section a 10% bonus card randomly selected from any player who makes a QF in the top 4 highest prizemoney tournaments of the week. This would create greater diversity of squads with strategy playing more of a part in doing well across all fields.
I believe some of these changes would make the game more interesting, keep more interest in all the levels not just the top level. Mainly i think it would allow the game to last alot longer without players having large amounts of the same players with massive bonuses.
Any thoughts? If people may be interested in something like this i could set up a full game design. I would love Robyn's opinion and maybe some help with how you run the sheets and cards.
Current rank - S:146 D:143
Highest rank - S:082 D:043
2015 W/L - Singles 02/02 Doubles 03/00
2015 Titles - Gonna be Lots